Interoperability, low-fees, micropayments and to name a few. Which solves current issues of payment solutions such as scaling, transfer, Our architecture follows Event Sourcing pattern Of operations per day enabling near-instant, low-fee, scalable, and We use Apache Kafka to scale the global payment operation to trillions Technologies used by large Internet companies such as Uber, LinkedIn or However, we intend to leverage existing web-scale Network protocol on State Channels include Raiden for Ethereum and Lightning Implemented to enable a layer of value transfer to the internet. A web-scale solution for state channels is Protocol which allows coherent routing and interlocking channel transfers for Infrastructure layer developed on top of Ethereum Blockchain, as a network State channels which enable to robustly transfer value off-chain. “You’re going to see a lot more from us in that particular regards.Download a PDF of the paper titled Parsec: A State Channel for the Internet of Value, by Amit Kumar Jaiswal Download PDF Abstract: We propose Parsec, a web-scale State channel for the Internet of Value toĮxterminate the consensus bottleneck in Blockchain by leveraging a network of Whitten also alluded to this being the beginning of a deeper cloud push for Unity: “I think you’re gonna see that Parsec is a great foundational block for a broad sort of cloud ambition that we have as a company,” he said. “And Parsec is a great example of a company that has just deeply innovated in that space.” “I think that’s going to mean that those creators are going to need to have access to the power they need on the glass that they have, wherever they are,” he added. “They’re going to work in groups that are dispersed by distance, or they’re going to be in a hybrid environment where they might be working in the office sometimes and at home sometimes.” “We believe that, more and more, creators will need to be able to work anywhere,” Unity Senior Vice President Marc Whitten told me in a call earlier this week. When the pandemic sent more teams home and away from their office setups, usage of Parsec took off. After noticing a number of users across the creative industry tapping Parsec to beam into their workstations, the company started rolling out plans and features just for creative teams. It turns out the same things that made it good for game players - low latency, high-resolution display support and compatibility with all kinds of different input devices - made it good for game makers as well. Parsec began its life back in 2016, initially focused on helping gamers stream games from their powerful PCs to other (generally less powerful) devices. It’ll stream your work-in-progress artwork without screwing up the colors, and it’ll play friendly with fancier input devices like pressure-sensitive drawing tablets. Tuned for creatives, it works fine even if your rig has multiple high-resolution displays. Parsec’s pitch has long been remote desktop access without compromise. Unity says it will acquire Parsec, a remote desktop tool for developers and creatives, for $320 million in cash. Unity, the company behind the super popular 2D/3D engine of the same name, is today announcing plans to make its biggest acquisition to date.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |